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We open the Menue "Customize" and we choose "Preferences" -> "Rendering". To create it it is easy: in the material editor of 3ds-max we press the button "Get material" and we choose If you are going to make shadows under towers also to be necessary one more material. If you want to make a plane or helicopter, with transparent rotor blades it is necessary to create another material: "green".More about this topic We make another material "blue", the only difference from the first is the diffuse color 0,255,255. Metal, ambient, diffuse color 255,0,255, self illumination 100 percent, opacity 100 percent, specular level and glossiness on zero. Now we produce some auxiliary materials (in the material editor of 3ds-max). For this purpose press the key "C" to choose a camera. Now it is necessary to choose a view on your So, you have received a scene and have inserted it through File-> Merge into a file with the 3d-object. There some buttons, their names speak for themselves. You can move them through the further options under "Display". In my scene the group of objects and lights is frozen. My scene is intended for manufacturing planes of 4 camera views, they are grouped on 2 and set up in space, for later creation of 64 and 32 sprite blocks. and the group shows a flight over the motionless objects. In my scene are 2 camera views, the first view is the sprite itself, the second view shows the shadows, pivot-groups situated in the ideal center of the object. I recommend to use Panzers scene or its improved variant from Hansgroha, these scenes differ from other scenes only by a different set up of the light source. These 3d-scenes are adjusted for rendering under SS2, Forever and Ressource War. Today unitmakers use some already prepared 3D-Scenes: for example from Leonards Lair, Jamb, Panzer, C11 and Deutschman. The scene is a set of lights and camera views, from them we will generate a sprite. A skilled unitmaker uses a 3D-Scene for rendering sprites from the 3D-objects.
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So, you have certain 3D object which you wish to place in game. The basic methods of sprite creation for a unit
#COMPARISON SUDDEN STRIKE 1 2 MANUAL#
Manual on creation of units from 3D modelsħ.